Visit from the Innovatie Cluster Drachten

Visit from the Innovatie Cluster Drachten We had the honor of welcoming a delegation from the Innovatiecluster Drachten at the 23rd of February 2023! After the welcome speech by university president Prof. Dr. Gerhard Kreutz, the visitors from various Dutch companies got an insight into the newly set up Technikum of the department of electrical […]

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Project DiViFaG approaching the finishing line – final meeting and presentation of the results

On the 28th of October 2022, the final project meeting took place at the University of Applied Sciences Bielefeld. Members of the project presented what have been worked on for the last three years. The presentations ranged from didactical and medicine/ health-care background over results from testing and studying our work at different Universities and […]

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Publication of the article in the journal “Medienpädagogik” about the pros and cons of learning in groups using VR- or video software

The use of full-immersive VR learning environments promotes the individual skills andprior knowledge of students. However, more specific effects on learning and concepts forintegration are not sufficiently studied yet. As part of a BMBF-funded research project, this article pursues the following question: What are the design and didactical as wellas communicative-interactive differences between full-immersive virtual […]

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Learning wound treatment in full immersive Virtual Reality!

In medical and health care education, working on case studies is an important part of the training. In the research project “DiViFaG“, at the university of applied sciences Bielefeld digital interactive learning scenarios are developed that enable students to train practical skills necessary for their later profession in a virtual environment. The aim of the […]

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Eye Movements in VR training at the AHFE’21 virtual conference

Analyzing eye movements allows revealing insights into cognitive activities taking place in someone’s mind. In training contexts, this information can be used to draw conclusions about the learner’s cognitive load or expertise regarding the current learning task. In our talk “Eye Movements in VR Training: Expertise Measurement and it’s Meaning for Adaptive Chess Training” we […]

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COGAIN 2021 Symposium at ETRA’21

On May 27th the COGAIN Symposium took place virtually as a workshop co-located at ETRA’21.6 short papers and 1 position paper were presented in form of video presentations, organized by the program chairs Ken Pfeuffer and Augusto Esteves. The topics presented at the COGAIN ranged from gaze-based interaction, including eye typing, to measuring brain activity […]

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