VR in educational context
The project DiViFaG (Digitale und Virtuell unterstützte Fallarbeit in den Gesundheitsberufen) is going to make use of the benefits that VR training simulations offer in the context of medical and health care education. In this field, students often report that they feel a lack of sufficient training in communication and practical skills. Especially the training of cooperation with other professions (e.g. medicine and nursing) is rarely included in the regular education. Therefore, multiple training scenarios will be designed by all project partners which will allow students an autonomous and interprofessional practice of those skills as well as to enable teachers to adjust the designed scenarios to the individual needs and directly access their students’ results. To make this level of controllability easier accessible, the VR applications will be integrated into existing learning management systems (LMS).
The implemented scenarios will be evaluated from the perspective of both teachers and students. It will be analyzed if both groups benefit from the use of VR training simulations and if the tools are feasible to use for exams
Scenarios developed in this project
This scenario teaches the students the process of preparing an infusion bottle. Additionally, behaviour in a clinical environment is trained. Students learn to keep the environment disinfected and prevent contamination on their way to a ready-to-use infusion.
In this scenario students learn the process of giving basic life support. The training also includes how to work in a Team. A NPC (non-player-character) will join the student to give support during the reanimation process.
Besides learning the process of correct wound treatment, the students also learn how to properly approach a patient. This scenario is not in their native language, so they additionally benefit from second language learning in the context of wound treatment.
During the project, we will publish our findings in form of several working papers to generate an added value for the community of digital learning.
Digitale und virtuell unterstützte fallbasierte Lehr-/Lernszenarien in den Gesundheitsberufen – Rahmenbedingungen, Anforderungen und Bedarfe an die hochschulische Ausbildung [Link]
Adaptive Training in VR