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Paper on the Analysis of Information Search Behaviour using Eyetracking in Physical and Virtual Reality as Runners-up for the Best Paper Award 2020 in Information Science Research

Last week we received congratulations from Information Science Research that our paper Eye-Tracking-Based Classification of Information Search Behavior Using Machine Learning: Evidence from Experiments in Physical Shops and Virtual Reality Shopping Environments has been selected as one of the two runners-up for the Best Paper Award 2020. The full list of awardees can be seen […]

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Eye Movements in VR training at the AHFE’21 virtual conference

Analyzing eye movements allows revealing insights into cognitive activities taking place in someone’s mind. In training contexts, this information can be used to draw conclusions about the learner’s cognitive load or expertise regarding the current learning task. In our talk “Eye Movements in VR Training: Expertise Measurement and it’s Meaning for Adaptive Chess Training” we […]

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COGAIN 2021 Symposium at ETRA’21

On May 27th the COGAIN Symposium took place virtually as a workshop co-located at ETRA’21.6 short papers and 1 position paper were presented in form of video presentations, organized by the program chairs Ken Pfeuffer and Augusto Esteves. The topics presented at the COGAIN ranged from gaze-based interaction, including eye typing, to measuring brain activity […]

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