Address

Contact Information

Email: leonard.meyer@hs-emden-leer.de

Leonard Meyer

Research Associate

Hochschule Emden/Leer

Publications

  • L. Meyer and T. Pfeiffer, “Comparing virtual reality and screen-based training simulations in terms of learning and recalling declarative knowledge,” in Delfi 2020 – die 18. fachtagung bildungstechnologien der gesellschaft für informatik e.v., Bonn, 2020, pp. 55-66.
    [BibTeX] [Abstract] [Download PDF]

    This paper discusses how much the more realistic user interaction in a life-sized fully immersive VR Training is a benefit for acquiring declarative knowledge compared to the same training via a screen-based first-person application. Two groups performed a nursing training scenario in immersive VR and on a tablet. A third group learned the necessary steps using a classic text-picture-manual (TP group). Afterwards all three groups had to perform a recall test with repeated measurement (one week). The results showed no significant differences between VR training and tablet training. In the first test shortly after completion of the training both training simulation conditions were worse than the TP group. In the long-term test, however, the knowledge loss of the TP group was significantly higher than that of the two simulation groups. Ultimately, VR training in this study design proved to be as efficient as training on a tablet for declarative knowledge acquisition. Nevertheless, it is possible that acquired procedural knowledge distinguishes VR training from the screen-based application.

    @inproceedings{meyer2020comparing,
    author = {Meyer, Leonard AND Pfeiffer, Thies},
    title = {Comparing Virtual Reality and Screen-based Training Simulations in Terms of Learning and Recalling Declarative Knowledge},
    booktitle = {DELFI 2020 – Die 18. Fachtagung Bildungstechnologien der Gesellschaft für Informatik e.V.},
    year = {2020},
    editor = {Zender, Raphael AND Ifenthaler, Dirk AND Leonhardt, Thiemo AND Schumacher, Clara} ,
    pages = { 55-66 },
    publisher = {Gesellschaft für Informatik e.V.},
    address = {Bonn},
    url = {https://dl.gi.de/bitstream/handle/20.500.12116/34204/055%20DELFI2020_paper_92.pdf?sequence=1&isAllowed=y},
    abstract = {This paper discusses how much the more realistic user interaction in a life-sized fully immersive VR Training is a benefit for acquiring declarative knowledge compared to the same training via a screen-based first-person application. Two groups performed a nursing training scenario in immersive VR and on a tablet. A third group learned the necessary steps using a classic text-picture-manual (TP group). Afterwards all three groups had to perform a recall test with repeated measurement (one week). The results showed no significant differences between VR training and tablet training. In the first test shortly after completion of the training both training simulation conditions were worse than the TP group. In the long-term test, however, the knowledge loss of the TP group was significantly higher than that of the two simulation groups. Ultimately, VR training in this study design proved to be as efficient as training on a tablet for declarative knowledge acquisition. Nevertheless, it is possible that acquired procedural knowledge distinguishes VR training from the screen-based application.}
    }

  • T. Pfeiffer, C. Hainke, L. Meyer, M. Fruhner, and M. Niebling, “Virtual SkillsLab – Trainingsanwendung zur Infusionsvorbereitung (Wettbewerbssieger) ,” in Delfi workshops 2018. proceedings der pre-conference-workshops der 16. e-learning fachtagung informatik co-located with 16th e-learning conference of the german computer society (delfi 2018), frankfurt, germany, september 10, 2018, 2018.
    [BibTeX] [Abstract] [Download PDF]

    In der Ausbildung in der Pflege gibt es großen Bedarf an praktischem Training. SkillsLabs, physikalische Nachbauten von realen Arbeitsräumen an den Lehrstätten, bieten die einzigartige Möglichkeit, praktisches Wissen in direkter Nähe und in direkter Einbindung mit den Lehrenden zu erarbeiten und mit der theoretischen Ausbildung zu verzahnen. Häufig stehen jedoch die notwendigen Ressourcen (Räume, Arbeitsmittel) nicht in ausreichendem Maße zur Verfügung. Virtuelle SkillsLabs können hier den Bedarf zum Teil abdecken und eine Brücke zwischen Theorie und Praxis bilden. Im Beitrag wird eine solche Umsetzung mit verschiedenen Ausbaustufen vorgestellt.

    @inproceedings{2932685,
    abstract = {In der Ausbildung in der Pflege gibt es großen Bedarf an praktischem Training. SkillsLabs, physikalische Nachbauten von realen Arbeitsräumen an den Lehrstätten, bieten die einzigartige Möglichkeit, praktisches Wissen in direkter Nähe und in direkter Einbindung mit den Lehrenden zu erarbeiten und mit der theoretischen Ausbildung zu verzahnen. Häufig stehen jedoch die notwendigen Ressourcen (Räume, Arbeitsmittel) nicht in ausreichendem Maße zur Verfügung.
    Virtuelle SkillsLabs können hier den Bedarf zum Teil abdecken und eine Brücke zwischen Theorie und Praxis bilden. Im Beitrag wird eine solche Umsetzung mit verschiedenen Ausbaustufen vorgestellt.},
    author = {Pfeiffer, Thies and Hainke, Carolin and Meyer, Leonard and Fruhner, Maik and Niebling, Moritz},
    booktitle = {DeLFI Workshops 2018. Proceedings der Pre-Conference-Workshops der 16. E-Learning Fachtagung Informatik co-located with 16th e-Learning Conference of the German Computer Society (DeLFI 2018), Frankfurt, Germany, September 10, 2018},
    editor = {Schiffner, Daniel},
    issn = {1613-0073},
    keywords = {Virtual Skills Lab, Virtuelle Realität},
    title = {{Virtual SkillsLab - Trainingsanwendung zur Infusionsvorbereitung (Wettbewerbssieger) }},
    url = {https://pub.uni-bielefeld.de/record/2932685},
    volume = {2250},
    year = {2018},
    }

Academic Career

  1. 2017

    Media Informatics and Design (Bachelor of Science)

    University of Bielefeld
  2. 2019

    Interdisciplinary Media Studies (Master of Science)

    University of Bielefeld